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Fixed Aseprite rendering system
[benzene.git] / src / bz / fx / particle_system.h
1 #ifndef BZ_FX_PARTICLE_SYSTEM_H
2 #define BZ_FX_PARTICLE_SYSTEM_H
3
4 #include <bz/memory/arena.h>
5
6 #ifdef __cplusplus
7 extern "C" {
8 #endif
9
10 typedef struct BZParticleSystem BZParticleSystem;
11 typedef BZParticleSystem * BZParticleSystemID;
12
13 extern BZParticleSystemID bzFXLoadParticleSystem(BZMemoryArenaID arena, const char *identifierFmt, ...);
14
15 #ifdef __cplusplus
16 }
17 #endif
18
19 #endif