1 #ifndef BZ_GAME_SCENE_INTERNAL_H 
   2 #define BZ_GAME_SCENE_INTERNAL_H 
   4 #include <bz/game/scene.h> 
   6 #include <bz/collision/collision.h> 
   7 //#include <bz/fx/agent_simulation.h> 
   8 #include <bz/fx/particle_simulation.h> 
   9 #include <bz/game/tilemap.h> 
  10 #include <bz/gfx/draw_queue.h> 
  11 #include <bz/math/matrix.h> 
  12 #include <bz/types/identifier.h> 
  13 #include <sun/vm/vm.h> 
  19 struct BZScriptBindingMetadata 
{ 
  22         BZIdentifierHash layer
; 
  24         BZDrawQueueID drawQueue
; 
  32 typedef struct BZScriptBindingMetadata BZScriptBindingMetadata
; 
  34 typedef struct BZSceneLayer BZSceneLayer
; 
  35 typedef BZSceneLayer 
* BZSceneLayerID
; 
  37 extern size_t bzGameGetSceneLayerCount(BZSceneID scene
); 
  38 extern BZSceneLayerID 
bzGameGetSceneLayerAtIndex(BZSceneID scene
, size_t idx
); 
  40 extern BZParticleSimulationID 
bzGameGetSceneLayerParticleSimulation2(BZSceneLayerID layer
); // FIXME, what do we want to do... 
  41 extern BZCollisionSpaceID 
bzGameGetSceneLayerCollisionSpace2(BZSceneLayerID layer
); 
  43 extern BZTilemapID 
bzGameGetSceneLayerTilemap(BZSceneID scene
, BZIdentifierHash layerIdentifierHash
); 
  44 extern BZDrawQueueID 
bzGameGetSceneLayerDrawQueue(BZSceneID scene
, BZIdentifierHash layerIdentifierHash
); 
  45 extern BZParticleSimulationID 
bzGameGetSceneLayerParticleSimulation(BZSceneID scene
, BZIdentifierHash layerIdentifierHash
); 
  46 extern BZCollisionSpaceID 
bzGameGetSceneLayerCollisionSpace(BZSceneID scene
, BZIdentifierHash layerIdentifierHash
); 
  48 //extern BZAgentSimulationID bzGameGetAgentSimulation(BZSceneID scene); 
  50 extern BZAudioPlaybackEngineID 
bzGameGetAudioPlaybackEngine(BZSceneID scene
); 
  52 extern void bzGameSceneSetTargetSceneIdentifier(BZSceneID scene
, const char *identifier
); 
  54 extern bool bzScriptingGetEnvironmentPublic(SVMOperand 
*out
, BZSceneID scene
, BZIdentifierHash identifierHash
); 
  55 extern void bzScriptingSetEnvironmentPublic(BZSceneID scene
, BZIdentifierHash identifierHash
, SVMOperand value
); 
  57 extern void bzScriptingInitialiseMetadata(BZScriptBindingMetadata 
*metadata
, BZActorID actor
, BZSceneID scene
, uint32_t uuid
); 
  59 extern uint8_t gSystemTicksPerSecond
;