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Fixed Aseprite rendering system
[benzene.git] / src_platform / sdl / bz / memory / arena.c
1 #include <bz/memory/arena_internal.h>
2
3 #include <stdlib.h>
4
5 void *bzSystemAllocate(size_t size) {
6 return malloc(size);
7 }
8
9 void *bzSystemAllocateStack(size_t size) {
10 return alloca(size);
11 }