1 #ifndef BZ_COLLISION_PARTICLE_COLLISION_H
2 #define BZ_COLLISION_PARTICLE_COLLISION_H
4 #include <bz/collision/collision.h>
5 #include <bz/fx/particle_simulation.h>
11 extern void bzCollisionPopulateParticles(BZCollisionSpaceID space
, BZParticleSimulationID simulation
, BZIdentifierHash tagHash
, float radiusMultiplier
);