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1 #ifndef BZ_GAME_ACTOR_H
2 #define BZ_GAME_ACTOR_H
3
4 #include <bz/memory/arena.h>
5
6 #ifdef __cplusplus
7 extern "C" {
8 #endif
9
10 typedef struct BZActor BZActor;
11 typedef BZActor * BZActorID;
12
13 #ifdef __cplusplus
14 }
15 #endif
16
17 #endif