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[benzene.git] / src / bz / memory / arena.c
1 #include <bz/memory/arena_internal.h>
2
3 #include <bz/memory/allocator.h>
4 #include <stdalign.h>
5 #include <stddef.h>
6 #include <string.h> // memset... :rolleyes:
7
8 /*struct BZExpandedPointer {
9 BZMemoryArenaID arena;
10 uint8_t data[];
11 };
12 typedef struct BZExpandedPointer BZExpandedPointer;*/
13
14 //const size_t kMaxUserArenas = 32;
15 #define kMaxUserArenas 32 // FIXME
16 static BZMemoryArena userArenas[kMaxUserArenas];
17 static size_t nextUserArena = 0;
18
19 BZMemoryArenaID kBZSystemMemoryArena = &userArenas[0];
20
21 static size_t allocateSize(size_t size) {
22 size_t alignment = alignof(max_align_t); // FIXME, check this alignment stuff...
23 size_t alignmentPadding = (alignment - (size % alignment)) % alignment;
24 size_t fullSize = size + alignmentPadding;// + sizeof(BZExpandedPointer);
25 return fullSize;
26 }
27
28 BZMemoryArenaID bzMemoryArenaCreate(BZMemoryArenaID hostArena, size_t size, const char *nameFmt, ...) {
29 bzAssert(size == allocateSize(size));
30 if (nextUserArena < kMaxUserArenas) {
31 return bzMemoryArenaAllocate(&userArenas[++nextUserArena], hostArena, size);
32 } else {
33 bzError("Too many arenas");
34 return NULL;
35 }
36 }
37
38 void bzMemoryArenaReset(BZMemoryArenaID arena) {
39 bzMemoryArenaSetup(arena, arena->memory, arena->maxSize, arena->zeroOut);
40 }
41
42 void bzMemoryArenaResetTmp(BZMemoryArenaID arena) {
43 if (arena->zeroOut) {
44 memset(&arena->memory[arena->maxSize - arena->allocationOffsetTop], 0, arena->allocationOffsetTop);
45 }
46 arena->allocationOffsetTop = 0;
47 }
48
49 BZMemoryArenaID bzMemoryArenaSetup(BZMemoryArena *arenaOut, void *memory, size_t size, bool zeroOut) {
50 arenaOut->maxSize = size;
51 arenaOut->memory = memory;
52 arenaOut->numWatermarks = 0;
53 arenaOut->zeroOut = zeroOut;
54
55 arenaOut->allocationOffsetBottom = 0;
56 arenaOut->allocationOffsetTop = 0;
57
58 if (arenaOut->zeroOut) {
59 // We're gonna interop with C++, so we really need to do this.
60 memset(memory, 0, size);
61 }
62
63 return arenaOut;
64 }
65
66 BZMemoryArenaID bzMemoryArenaAllocate(BZMemoryArena *arenaOut, BZMemoryArenaID arenaFrom, size_t size) {
67 void *memory = bzMemoryAlloc(arenaFrom, size);
68 return bzMemoryArenaSetup(arenaOut, memory, size, true);
69 }
70
71 void bzMemoryArenaPushWatermark(BZMemoryArenaID arena) {
72 if (arena->numWatermarks < MAX_WATERMARKS) {
73 arena->watermarks[arena->numWatermarks++] = arena->allocationOffsetBottom;
74 } else {
75 bzError("Watermarked too many times!!");
76 }
77 }
78
79 void bzMemoryArenaPopWatermark(BZMemoryArenaID arena) {
80 if (arena->numWatermarks > 0) {
81 size_t lastAllocation = arena->allocationOffsetBottom;
82 arena->allocationOffsetBottom = arena->watermarks[--arena->numWatermarks];
83
84 if (arena->zeroOut) {
85 // We're gonna interop with C++, so we really need to do this.
86 // Zero out anything that got used.
87 memset(&arena->memory[arena->allocationOffsetBottom], 0, lastAllocation - arena->allocationOffsetBottom);
88 }
89 } else {
90 bzError("Watermarked too many times!!");
91 }
92 }
93
94 void *_bzMemoryAlloc(BZMemoryArenaID arena, size_t size, const char *filename, size_t lineNumber) {
95 bzAssertMessage(arena != NULL, "No memory arena");
96
97 size_t fullSize = allocateSize(size);
98
99 void *ptr = NULL;
100 if (arena == kBZSystemMemoryArena) {
101 ptr = bzSystemAllocate(fullSize);
102 // if (arena->zeroOut) {
103 memset(ptr, 0, fullSize); // Just do this one...
104 // }
105 } else if (arena->allocationOffsetBottom + fullSize <= arena->maxSize - arena->allocationOffsetTop) {
106 ptr = &arena->memory[arena->allocationOffsetBottom];
107 arena->allocationOffsetBottom += fullSize;
108 }
109
110 bzAssertMessage(ptr != NULL, "Arena is out of memory, failed %s:%d", filename, lineNumber);
111
112 return ptr;
113 }
114
115 void *_bzMemoryAllocTmp(BZMemoryArenaID arena, size_t size, const char *filename, size_t lineNumber) {
116 bzAssertMessage(arena != NULL, "No memory arena");
117
118 size_t fullSize = allocateSize(size);
119
120 void *ptr = NULL;
121 if (arena == kBZSystemMemoryArena) {
122 ptr = bzSystemAllocateStack(fullSize);
123 } else if (arena->maxSize - arena->allocationOffsetTop - fullSize >= arena->allocationOffsetBottom) {
124 arena->allocationOffsetTop += fullSize;
125 ptr = &arena->memory[arena->maxSize - arena->allocationOffsetTop];
126 }
127
128 bzAssertMessage(ptr != NULL, "Arena is out of memory, failed %s:%d", filename, lineNumber);
129
130 return ptr;
131 } // FIXME, this won't work if you pass arena to other places, need more watermarking??....
132
133
134 //void bzMemoryFree(void *p) {
135 // void *ptr = p;
136 // ptr -= sizeof(BZExpandedPointer);
137
138 // if (*(BZMemoryArenaID *)ptr == kBZSystemMemoryArena) {
139 // free(ptr);
140 // } else {
141 // bzLog("Asked to free arena memory that cannot be");
142 // }
143 //}