1 #ifndef BZ_GFX_TILEMAP_H
2 #define BZ_GFX_TILEMAP_H
4 #include <bz/game/tilemap.h>
5 #include <bz/types/common.h>
6 #include <bz/types/identifier.h>
12 extern void bzGfxMap(BZTilemapID tilemap, int tx, int ty, int x, int y, int mw, int mh, uint32_t mask);