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[benzene.git] / src / bz / gfx / tilemap.h
1 #ifndef BZ_GFX_TILEMAP_H
2 #define BZ_GFX_TILEMAP_H
3
4 #include <bz/game/tilemap.h>
5 #include <bz/types/common.h>
6 #include <bz/types/identifier.h>
7
8 #ifdef __cplusplus
9 extern "C" {
10 #endif
11
12 extern void bzGfxMap(BZTilemapID tilemap, int tx, int ty, int x, int y, int mw, int mh, uint32_t mask);
13
14 #ifdef __cplusplus
15 }
16 #endif
17
18 #endif