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[benzene.git] / src / bz / gfx / drawing.h
1 #ifndef BZ_GFX_DRAWING_H
2 #define BZ_GFX_DRAWING_H
3
4 #include <bz/gfx/draw_queue.h>
5 #include <bz/game/tilemap.h>
6 #include <bz/math/matrix.h>
7 #include <bz/types/common.h>
8 #include <bz/types/identifier.h>
9
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13
14 //extern void bzDrawClip(BZDrawQueueID drawQueue, uint8_t sortIdx, int x, int y, int w, int h);
15
16 extern void bzDrawPSet(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, float x, float y, int c);
17
18 //extern bool bzFGet(int n, int f);
19 //extern void bzFSet(int n, int f, bool v);
20
21 extern void bzDrawCls(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, uint8_t c);
22
23 extern void bzDrawCamera(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, float x, float y);
24
25 extern void bzDrawCirc(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int x, int y, int r, int c);
26 extern void bzDrawCircFill(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int x, int y, int r, int c);
27
28 //extern void bzDrawOval(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int x0, int y0, int x1, int y1, int c);
29 //extern void bzDrawOvalFill(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int x0, int y0, int x1, int y1, int c);
30
31 extern void bzDrawLine(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int x0, int y0, int x1, int y1, int c);
32
33 extern void bzDrawRect(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int x0, int y0, int x1, int y1, int c);
34 extern void bzDrawRectFill(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int x0, int y0, int x1, int y1, int c);
35
36 extern void bzDrawTriangle(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int x0, int y0, int x1, int y1, int x2, int y2, int c);
37
38 extern void bzDrawSpr(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int n, int x, int y);
39 extern void bzDrawSprExt(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int n, int x, int y, int w, int h, bool flipX, bool flipY);
40
41 extern void bzDrawSSpr(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int sx, int sy, int sw, int sh, int dx, int dy);
42 extern void bzDrawSSprExt(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, bool flipX, bool flipY);
43
44 extern void bzDrawPrint(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int x, int y, int color, const char *text);
45
46 extern void bzDrawFillP(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, uint16_t p);
47
48 extern void bzDrawSetPaletteColor(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int palette, int colorIdx, int color);
49
50 extern void bzDrawSetOutputBuffer(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, int idx);
51
52 extern void bzDrawMap(BZDrawQueueID drawQueue, uint8_t sortIdx, const BZMatrix *mtx, BZTilemapID tilemap, int tx, int ty, int x, int y, int mw, int mh, BZIdentifierHash tag);
53
54 #ifdef __cplusplus
55 }
56 #endif
57
58 #endif