1 #ifndef BZ_GAME_ACTOR_INTERNAL_H
2 #define BZ_GAME_ACTOR_INTERNAL_H
4 #include <bz/game/actor.h>
6 #include <bz/scripting/script.h>
7 #include <bz/types/common.h>
8 #include <bz/types/identifier.h>
15 char identifier[kBZMaxIdentifierLength]; // fixme
16 BZIdentifierHash identifierHash;
18 //BZScriptInstanceID actorScript;
19 uint32_t parameters[16]; // FIXME
20 SVMModuleInstance *instance;