- size_t imageWidth, imageHeight;
- void *imageData = bzGfxLoadAsepriteImage(arena, &imageWidth, &imageHeight, spritesheetName); // FIXME, temp arena
- bzGfxPrepareSpritesheet(arena, imageWidth, imageHeight, imageData);
+ size_t imageFrames, imageWidth, imageHeight;
+ void *imageData = bzGfxLoadAsepriteImage(arena, &imageFrames, &imageWidth, &imageHeight, spritesheetName); // FIXME, temp arena
+ bzGfxPrepareSpritesheet(arena, imageFrames, imageWidth, imageHeight, imageData);