--- for _, objects in pairs(layer_objects) do
--- for _, object in pairs(objects) do
--- local layer_item = PuzzleScriptLayerItem:new()
--- layers_section:add_item(layer_item)
--- layer_item.id = object.layer.name
--- end
--- end
-
-
--- for _, layer in ipairs(layers) do
--- if layer.isVisible and layer.parent == sprite then
-
-
-
---PuzzleScriptLegendMapping:new()
-
--- local layer_item = PuzzleScriptLayerItem:new()
--- layers_section:add_item(layer_item)
--- layer_item.id = layer.name
--- end
--- end
-
-
---legend stuff again after...
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-
-